Motivation



For a list of Motivations: Motivation Choice


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Motivation in Play

Characters can gain additional Experience Point (XP) bonuses if the GM determines that the player kept true to their character's Motivation throughout the course of the adventure.


Calling on Motivations

If a player finds themself at a loss as to what their character should do in a given situation, the GM can look up their Motivation and provide incentive for them to act by providing "bait" that's appropriate to the Motivation.

The GM may determine that the character's Motivation would push them to succeed in certain situations and reward the player with beneficial bonuses for taking certain actions that are in character with their Motivation.


Changing Motivations

Just as in real life, a character's Motivation may change over time.

The player should not determine a new Motivation randomly and instead should work with the GM to come up with the character's new Motivation. Even over the course of a long-running campaign, changing a character's Motivation should be a rare event.


Secret Motivations

A player does not have to tell the other players their character's Motivation.

If a character chooses to keep their Motivation secret they can, with the GM's permission, roll a second time to provide the character's "false front." The player should be encouraged to give the appearance of acting on behalf of the false Motivation, while actually furthering the goals of the original.