Force Powers



p. 273


About Force Powers

Force Powers are broad and overarching abilities that allow Force-sensitive characters to perform impressive and fantastic feats. Each Force Power focuses on a particular task that can be performed through the manipulation of the Force.

The initial purchase of each Force Power costs 10 experience, although once purchased, the user may spend additional experience to further customize and enhance their Power.

Activating Powers

Unless stated otherwise in the Power's description, activating a Force Power is an action.

When a Force-sensitive character attempts to activate a Power, they create a dice pool that consists solely of a number of Force dice equal to their Force Rating.

Every Light side result generates one Force Point the character may spend to fuel the Power's abilities. Every Dark side result generates no Force Points, and is disregarded. However, the Dark side of the Force is always offering easy Power, tempting a Force user to give in and accept its aid.

Most of a Power's abilities require one or more Force points to activate. Unless specified otherwise, each ability may be activated multiple times.

Converting Dark Side Points

A Force sensitive character may choose to allow one or more to generate additional Force Points — in addition to the . The consequences that come with this choice can be dire, and can gravely affect the individual who gives in to this temptation.

A Force-sensitive character who wishes to use one or more to provide Force Points for their Power must flip one Destiny Point from Light to Dark. If there are no Light side Destiny Points to flip, they may not use at all.

They then suffer Strain equal to the number of results they wish to use.


Ongoing Effects

p. 279

Some Force power effects are known as ongoing effects. Unlike other effects, ongoing effects last until the Force user deliberately ends them.

Activating Ongoing Effects

To activate an ongoing effect, the Force sensitive character does not need to spend Force Points. Instead, they must commit a number of Force dice to fuel this effect (the number required is listed in the individual effect).

Each committed may not be used in any future checks (either checks to activate Force Powers or the rare skill checks that include ) as long as this ongoing effect is maintained.

The ongoing effect may be maintained as long as the Force user likes, although realistically the GM may determine that certain circumstances may require them to end the ongoing effect.

An ongoing effect may be ended at the end of any subsequent character turn as an incidental.


Force Powers