Starting Ship



As part of their Obligation, each group starts the game with a starship.

All three starting ships are selected to perform different roles. The Wayfarer is primarily a cargo hauler, but reasonably modifiable. The YT-1300 is even more modifiable, making it the most flexible option for a group. The Firespray is probably the most dangerous ship, but also the least modifiable of the three. It's also fairly limited in the tasks it can perform.

Experienced groups can select their own ship, so long as that ship costs no more than 120,000 credits and is approved by the GM.


Wayfarer Medium Transport

p. 263

This ship is good for larger groups, as it has ample room for crew, passengers, and lots of cargo. It's a larger and less maneuverable vessel, so it can't easily mix it up with starfighters. Groups with an enthusiastic and dedicated pilot character may want to look elsewhere. However, groups that just need a tough ship that can haul cargo, explore the galaxy, and take a beating should consider the Wayfarer.

See also: Wayfarer Medium Transport

Wayfarer
SilhouetteSpeedHandlingForeDefense
53-2Port1Starbd.
ArmorHT ThresholdSS Threshold1Aft1
432202
  • Hull Type/Class: Freighter/Wayfarer.
  • Manufacturer: Kuat Systems Engineering.
  • Hyperdrive: Primary: Class 2, Backup: Class 14.
  • Navicomputer: Yes.
  • Sensor Range: Short.
  • Ship's Complement: One pilot, one co-pilot, one engineer, one cargo master, six crew.
  • Encumbrance Capacity: 850.
  • Passenger Capacity: 6.
  • Consumables: Three months.
  • Cost/Rarity: 120,000 credits/5.
  • Customization Hard Points: 5.
  • Weapons: Dorsal Quad Laser Cannon (Fire Arc Forward; Damage 5; Critical 3; Range [Close]; Accurate, Linked 3).

YT-1300 Light Freighter

p. 264

One of the most common light freighters in the galaxy, the YT-1300 certainly pushed Corellian Engineering Corporation into center stage. The YT-1300 is quick, rugged, and almost endlessly modifiable. Besides being identifiably iconic, the YT-1300 is a good starship to start groups off with because it can perform well in a variety of roles. It can haul cargo, or with some modifications, can be upgunned or hot-rodded into a smuggling or bounty hunting vessel.

See also: YT-1300 Light Freighter

YT-1300
SilhouetteSpeedHandlingForeDefense
43-1Port1Starbd.
ArmorHT ThresholdSS Threshold-Aft-
322151
  • Hull Type/Class: Freighter/YT-1300.
  • Manufacturer: Corellian Engineering Corporation.
  • Hyperdrive: Primary: Class 2, Backup: Class 12.
  • Navicomputer: Yes.
  • Sensor Range: Short.
  • Ship's Complement: One pilot, one co-pilot/engineer.
  • Encumbrance Capacity: 165.
  • Passenger Capacity: 6.
  • Consumables: Two months.
  • Cost/Rarity: 100,000 credits/4.
  • Customization Hard Points: 6.
  • Weapons: (One Dorsal and One Ventral) Turret Mounted Medium Laser Cannon (Fire Arc All; Damage 6; Critical 3; Range [Close]).

Firespray System Patrol Craft

p. 255

The Firespray was considered a revolutionary design in patrol craft when first constructed during the waning years of the Old Republic, and is a good choice for smaller groups looking to pursue careers in bounty hunting or enforcement (and perhaps piracy). The ship has tough armor and powerful drives, and starts out with a relatively potent weaponry loadout. However, its small size makes it a poor choice for moving cargo.

See also: Firespray System Patrol Craft

Firespray
SilhouetteSpeedHandlingForeDefense
440Port1Starbd.
ArmorHT ThresholdSS Threshold-Aft-
415121
  • Hull Type/Class: Patrol Boat/Firespray.
  • Manufacturer: Kuat Systems Engineering.
  • Hyperdrive: Primary: Class 3, Backup: Class 15.
  • Navicomputer: Yes.
  • Sensor Range: Short.
  • Ship's Complement: One pilot, two guards.
  • Encumbrance Capacity: 40.
  • Passenger Capacity: 6 (prisoners).
  • Consumables: One month.
  • Cost/Rarity: 80,000 credits/4.
  • Customization Hard Points: 4.
  • Weapons: Forward Mounted Auto-Blasters (Fire Arc Forward; Damage 3; Critical 5; Range [Close]; Auto-Fire).
    • Forward Mounted Light Tractor Beam Projector (Fire Arc Forward; Damage —; Critical —; Range [Close]; Tractor 2).