Customization & Mods



About Customization

The look of your character's gear can be tailored both cosmetically (meaning it has no game effect) and mechanically (which changes its basic rules or statistics).


About Attachments

Attachments are physical items that slot into the hard points listed in a piece of equipment's stat block to add capabilities or improve performance. Attachments have a set of base modifiers that they automatically grant when installed.


Installing Attachments

Installing an attachment is a fairly simple process (as they are designed for easy installation) and simply requires a few minutes of uninterrupted work.


Attachments

See also: Attachment Crafting


About Modding

Most attachments have a listed series of Mods. These are additional modifications that a skilled mechanic can make to the attachment to further improve the weapon or item's performance. These are listed under each attachment's modification options.


Installing Mods

Some of the modification options have a number listed before them, indicating that the option can be installed multiple times. Otherwise, each option can only be installed once.

To install a mod, the user selects one uninstalled modification option. The PC then spends 100 credits on components and supplies, makes sure they have a toolkit, spends a couple hours at a work bench, and makes a Hard () Mechanics check.

If they succeed, they successfully install the mod on their gear, and the item now benefits from the bonus provided by the mod.

If they fail, however, the mod is not installed, and they may not attempt to install that mod again. If they fail and their check generates at least one , the attachment is also rendered useless by their tinkering.

Each additional mod installed in an attachment beyond the first increases the difficulty of the Mechanics check by one (in addition to costing 100 credits in components).


Types of Mods

  • Damage mods: This mod increases the Damage dealt by a weapon.
  • Quality mods: This mod adds a listed Quality to the item.
    • Some qualities have values that can increase; if this is the case, then the mod lists it as "Quality (+1)" indicating that it can increase an existing quality if it is already present or adds the quality at rating 1 if it's not there.
  • Innate Talent mods: This mod grants the user the listed Talent only when wielding this gear and only affecting this gear.
    • For example, if a blaster had the Innate Talent (Quick Draw), the user would be able to use Quick Draw to draw or stow their blaster, but none of their other gear.
  • Skill and Characteristic bonuses: This mod grants the user a bonus in the listed Skill or Characteristic as if they had +1 rank in that Skill or Characteristic, only when using the modded item.
  • Additional mod: Some mods may not fall into any of the listed categories. If a mod does something specific and unique, it is described in the entry.