Wounds
See also: Recovering from Wounds
Recovering from Wounds (Droid)
p. 215
About Wounds
Damage to a character's physical body is tracked using Wounds. Each point of damage inflicts one Wound on a character.
Wound Threshold
When wounds exceed a character's Wound Threshold, they are Incapacitated. The character should track how many Wounds they've exceeded the threshold by, to a maximum of twice the Wound Threshold. They must heal wounds until their wounds are below their wound threshold before they are no longer Incapacitated.
They also immediately suffer one Critical Injury. In some rare and dire circumstances, this could result in the PC's death.
NPC Wounds
When non-Player Characters and creatures suffer Wounds greater than their Wound Threshold, they are defeated (unless they are a high-level opponent such as a Nemesis).
Being defeated by exceeding their Wound Threshold usually entails death, but the overall interpretation is up to the GM. The GM can decide that they pass out due to shock, are so crippled that they can no longer fight, are knocked unconscious, or any other option that fits their plans for the ongoing narrative. Since non-Nemesis characters do not track strain separately, but apply strain damage as Wounds to their Wound Threshold, what happens once they are defeated may also depend on whether they were defeated due to Strain damage or Wound damage.