Soak



p. 207


About Soak

A character's Soak value helps protect them from incoming wounds. Most types of armor or other forms of protection provide additional Soak.

Most creatures and characters have a default Soak value equal to their Brawn rating.

When taking damage from attacks (any action involving a Combat Skill check) or other sources of physical damage (such as being struck by a falling rock or being hit by a landspeeder), the character may reduce the damage taken by their Soak value. After calculating the total amount of damage inflicted, subtract the total Soak value from that damage total. The result is the number of wounds the character suffers. If the Soak reduces the damage to zero or less than zero, then the character takes no damage.

Multiple Hits

If the character suffers multiple hits from a single attack (such as from a weapon with Auto-Fire), They may apply their Soak to each hit separately.


Soak Stacking

Different sources of Soak stack, such as Heavy Battle Armor and Implant Armor.

Multiple applications of the same source do not stack — a character cannot wear three suits of Heavy Battle Armor and stack the Soak bonuses from each.


Soak and Strain

Soak does not reduce strain inflicted on a target, except in specific instances (such as with weapons with the Stun Damage or Ion quality).