Actions
p. 203
Actions almost always involve performing a Skill check, although certain character Abilities may require using an Action to activate them.
Action Limitations
A character may only perform one Action in a turn.
Some characters may have Abilities allowing them to perform an Action as a Maneuver. This does not violate the limit of one Action per turn, however, as the Action now counts as a Maneuver.
Action List
Exchange an Action for a Maneuver
A character may exchange their Action for an additional Maneuver during Their turn. They may then perform any Maneuver they would be able to perform normally, following all the rules that govern Maneuvers.
However, a character still may not perform more than two Maneuvers during their turn, no matter how they gained access to them.
Perform a Skill Check
What a character can do with a Skill outside of an encounter is the same as what they can do with it inside of an encounter. The only difference is that inside an encounter, they have certain time limits imposed.
The GM can determine that certain activities may require more than one Action to perform.
Time-Consuming Tasks
If the Action would normally take a great deal of time, or is time-consuming enough that they cannot be performed while the encounter continues; the character must wait for the encounter to end before attempting the activity.
Perform a Combat Check
See: Combat Checks
A player makes Combat Checks when they use a Combat Skill to attack a target. This is also referred to as an attack.
Spend an Action to Activate an Ability
Certain Abilities or Talents can require an Action to activate.
When a character spends an Action to activate an Ability or Talent (even if spending the Action does not require a check or any other activity on the character's part), they have used their Action for their turn. They may not take a second Action, unless they specifically have an Ability that would grant them a second Action.
Activate a Force Power
Most Force Powers require an Action to use.