Collisions



p. 242


About Collisions

There are occasions when vehicles or starships will run into the terrain around them, or into another nearby vehicle or starship. In this case, there are two possible Collisions: glancing blows (Minor Collisions) or head-on hits (Major Collisions)

These collisions can be mitigated by a ship's Defenses: particle shields in particular are specifically designed to absorb impacts. If there are multiple defense values on multiple facings of the ship, the GM chooses which facing is hit, based on what the ship or vehicle was doing at the time.

Minor Collisions

In the case of a minor collision, all vehicles or starships involved suffer a single Critical Hit.

Subtract the ship's Defense times ten from the roll; if the result is zero, the ship's shields or other defenses have nullified the collision entirely and the Critical Hit is canceled.

Major Collisions

In the case of a major collision, all vehicles or starships involved suffer a single Critical Hit as well.

However, only subtract the ship's Defense multiplied by five from the roll.


Large Vehicles

At the GM's discretion, some particularly large vehicles and vessels might be able to ignore collisions with very small vehicles or vessels. However, larger ships and vehicles have a harder time avoiding collisions with larger asteroids or terrain features.