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Hull Trauma
Hull Trauma
See also: Repairing Hull Trauma
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About Hull Trauma
When a ship suffers Damage in excess of its Armor, the excess converts into Hull Trauma.
Hull trauma threshold is measured in Planetary Scale, meaning that one point of Hull Trauma equals 10 Wounds on an individual.
Hull Trauma Threshold
See also: Temporary Repairs
A ship's Hull Trauma Threshold is a measure of a ship or vehicle's sturdiness and build quality. When Hull Trauma exceeds a ship or vehicle's Hull Trauma Threshold, one of two things happen:
Small Vehicles and NPCs
For vehicles Silhouette 3 or smaller, and of no particular importance (a common TIE fighter or a landspeeder full of faceless thugs for example), it simply explodes, killing the pilot and any passengers. Alternately, at the Game Master's discretion, the vehicle could simply be disabled.
Large Vehicles and PCs
For larger vehicles such as stock light freighters or anything Silhouette 4 or larger (or a smaller ship such as a starfighter or a landspeeder with a player character inside it), the vehicle immediately suffers a Critical Hit.
Additionally, the ship's systems shut down, it reverts to emergency power, its Sublight drives sputter out, and the ship is adrift. At this point, the ship is a near lifeless hulk, effectively out of combat, and is likely being evacuated.