Remotes



About Remotes

Remotes are automated devices with rudimentary intelligence — simple Droids, in other words. They can perform uncomplicated actions such as scouting, recording footage, or searching for predetermined items or persons. For game purposes, Remotes function as Droids, though they are far less intelligent.


Using Remotes

A character can control a Remote directly through a linked datapad or advanced slicer gear. Commanding a Remote generally requires a maneuver, though more complex commands might require an action and a Computers check. At the GM's discretion, especially convoluted orders might require far longer to program.

Remotes are always treated as Minions and have their skill checks, wound threshold, etc., determined as a group.


Remotes

ItemPriceRarity
C-FH p. 49
Mini-Med9003
HG-DC p. 59
Recon Remote2503
T-SM p. 53
Generic Remote4002
Butterbug Remote7004
Service Patch Remote9003
Shield Remote11005
SoF p. 101
Cam Droid8003

Mini-Med [Minion]

C-FH p. 49

Designed specifically to aid sapient doctors, the Mini-Med is a small, spherical droid with five spindly legs that can double as manipulators. It cannot perform any sort of operations on its own, but when working under the direction of a talented doctor, a team of Mini-Meds can greatly enhance a surgeon's abilities.

BrawnAgilityIntellectCunningWillpowerPresence
111110
Soak ValueW. ThresholdS. ThresholdM./R. Defense
21-0/0
  • Skills (group only): None.
  • Talents: None.
  • Abilities: Droid (does not need to breathe, eat, or drink and can survive in vacuum or underwater; immune to poisons and toxins), Surgeon's Aid (When a minion group of one or more Mini-Meds performs the Assist maneuver to help a character with a Medicine check, that character counts as having +1 rank in the Surgeon talent per Mini-Med in the group.), Silhouette 0.
  • Equipment: None.

Recon Remote [Minion]

HG-DC p. 57

These are tiny, spherical remotes with miniaturized repulsorlift generators used by military and security personnel for reconnaissance and surveillance. They feature full 360 degree visual sensors with night vision capability and have the ability to transmit data to a remote receiver up to 20 kilometers away.

Recon Remotes have a limit of 4 in a group and/or connected to one device.

BrawnAgilityIntellectCunningWillpowerPresence
111111
Soak ValueW. ThresholdS. ThresholdM./R. Defense
11-0/0
  • Skills (group only): Perception.
  • Talents: None.
  • Abilities: Droid (does not need to breathe, eat, or drink and can survive in vacuum or underwater; immune to poisons and toxins), Hoverer (the recon remote can Hover), Silhouette 0.
  • Equipment: None.

Generic Remote [Minion]

T-SM p. 53

Generic Remotes can be small wheeled devices, spheres with miniature repulsorlifts, and various other chasses that house generic remotes, which can perform basic preprogrammed tasks in response to simple commands from users.

BrawnAgilityIntellectCunningWillpowerPresence
111111
Soak ValueW. ThresholdS. ThresholdM./R. Defense
25-0/0
  • Skills (Group Only): Perception.
  • Talents: None.
  • Abilities: Droid (does not need to breathe, eat, or drink and can survive in vacuum or underwater; immune to poisons and toxins), Silhouette 0.
  • Equipment: None.

Butterbug Remote [Minion]

T-SM p. 53

These small palm-sized remotes transmit localized information to each other and to the user. Whole batches can be linked together as a networked swarm.

BrawnAgilityIntellectCunningWillpowerPresence
111111
Soak ValueW. ThresholdS. ThresholdM./R. Defense
23-0/0
  • Skills (Group Only): Mechanics, Melee.
  • Talents: None.
  • Abilities: Droid (does not need to breathe, eat, or drink and can survive in vacuum or underwater; immune to poisons and toxins), Vulnerabie to Blasts (add to checks made with weapons with the Blast quality targeting minion groups of butterbug remotes), Silhouette 0.
  • Equipment: Micro-tools and drills (Melee; Damage 2; Critical 3; Range [Engaged]; Pierce 2).

Service Patch Remote [Minion]

T-SM p. 53

The Service Patch Remote analyzes damage to a starship's systems and repairs broken circuits.

Slicers sometimes use Service Patch Remotes to compromise physical security measures protecting computers.

BrawnAgilityIntellectCunningWillpowerPresence
111111
Soak ValueW. ThresholdS. ThresholdM./R. Defense
25-0/0
  • Skills (Group Only): Computers, Mechanics.
  • Talents: Technical Aptitude 1 (computer-related tasks take 25% less time).
  • Abilities: Droid (does not need to breathe, eat, or drink and can survive in vacuum or underwater; immune to poisons and toxins), Silhouette 0.
  • Equipment: Built-in toolkit.

Shield Remote [Minion]

T-SM p. 53

This asymmetrical remote has an armored shield on one side and motion-tracking sensors scattered across its shell. The remote places itself between aggressors and the user, physically impeding attacks.

BrawnAgilityIntellectCunningWillpowerPresence
111111
Soak ValueW. ThresholdS. ThresholdM./R. Defense
36-1/1
  • Skills (Group Only): Vigilance.
  • Talents: Body Guard 1 (once per round, a shield remote may suffer 1 wound to take the Body Guard maneuver to protect an engaged ally; until the end of the shield remote's next turn, upgrade the difficulty of all combat checks targeting the protected ally once).
  • Abilities: Droid (does not need to breathe, eat, or drink and can survive in vacuum or underwater; immune to poisons and toxins), Silhouette 0.
  • Equipment: General purpose scanner.

Cam Droid [Minion]

SoF p. 102

Cam Droids, or hovercams, are small, relatively simple Remotes equipped with repulsorlifts and recording devices. Used to record news, sports and entertainment events, as well as for security, Cam Droids are a common sight throughout the galaxy. As such, they are also ideal for scouting and espionage purposes, able to go virtually anywhere without drawing undo attention. Most Cam Droids can broadcast whatever they record in real-time, up to a distance of several kilometers, allowing the holovids to be rebroadcast or viewed by a remote operator.

BrawnAgilityIntellectCunningWillpowerPresence
131111
Soak ValueW. ThresholdM./R.Defense
020/0
  • Skills (Group Only): Perception, Vigilance.
  • Talents: None.
  • Abilities: Droid (does not need to breathe, eat, or drink and can survive in vacuum or underwater; immune to poisons and toxins), Flyer (the cam droid can Fly), Silhouette 0.
  • Equipment: Holocam.