Armor



Armor by Type

  • Utility Apparel (utility vests, stealth suits, adverse environment suits, hazmat suits)
  • Combat Attire (armored clothing, trophy armor, flak vests, laminate, heavy battle armor, powered armor)

Armor Characteristics

p. 168


Defense

Armor's Defense adds — equal to the rating — directly to the attacker's pool.


Soak

Soak is added to Brawn and subtracted from any incoming damage suffered.


Price

The price of the weapon on the open market.

An (R) next to the price means the weapon is Restricted and cannot be bought on the open market, in which case the price listed is the closest average black market price.


Encumbrance (Encum.)

Encumbrance is, in essence, an abstract measurement of how heavy and awkward something is to carry and transport. The higher the Encumbrance, the more difficult the item is to carry.

For armor, this is the encumbrance value of the item when carried.

Reduce the Encumbrance value of all armor by 3 when worn.


Hard Points (Hard P.)

Many items can be customized; the extent determined by the number of Hard Points they have. The vast majority of armors have a limited number of Hard Points that determine what Armor Attachments can be mounted on them.


Rarity

The Rarity of the item, before modifiers.