Astrogation



Characteristic: Intellect

See also:

p. 104


Traveling between the worlds of the galaxy requires a rudimentary knowledge of the galaxy's organization and composition. It also requires a navicomputer that is well-informed as to the current time and the relative motion of all of these objects. The Astrogation Skill represents a character's ability to use their knowledge of the galaxy to most effectively program the hyperspace coordinates for any jump.

  • • Any time that a character wishes to program a navicomputer for a hyperspace jump, they must first use Astrogation to program the navicomputer.
  • • Astrogation governs a character's basic knowledge of galactic geography. It may be checked any time a character wonders what other systems are nearby.
  • • In the event characters arrive in an unknown system, they may use a navicomputer and their Astrogation Skill to identify their location.
  • • Astrogation also covers familiarity with the galaxy's hyperspace routes and the types of craft and commerce most common along those routes.

Astrogation Difficulty

The difficulty of a hyperspace jump is based upon the area being targeted and the distance being traveled. Travel to a nearby system along a well-established route is generally an Easy check, and the difficulty increases based on the accuracy of navigational information and other factors.


Astrogation Modifiers

+Description
+Damaged or missing astromech droid or navicomputer.
+Quick calculations or entry into Hyperspace under duress, typically while escaping from pursuit.
+Ship is lightly damaged.
+Ship is heavily damaged.
+Outdated, corrupt, or counterfeit navigation charts or navicomputer data.

Astrogation Bonus Symbols

  • Success: Additional beyond those required to calculate a hyperspace jump may be used to better target the location. While a single net reaches the target system without incident, extras might place the character's vessel directly into orbit around the target planet. Alternatively, characters may use additional to reduce the time spent calculating, when rushed.
  • Advantage: rolled as part of an Astrogation check are most commonly used to reduce the travel time. On extended journeys, they might be used to identify convenient stopovers en route, where the vessel can resupply or conduct additional business to help defray the overall cost of the trip.
  • Triumph: A could be spent to either complete Astrogation calculations in the minimum amount of time, or greatly reduce the travel time involved. It could also reveal some highly valuable but previously unknown information, such as a much better, alternative travel route.
  • Threat: Likewise, generated on an Astrogation check could decrease the accuracy or increase the travel time of a hyperspace jump, or simply cause a character to miss relevant details when analyzing hyperspace routes or galactic maps.
  • Despair: can be spent in the same way but to greater magnitude, or it could trigger something truly awful happening, such as jumping out of hyperspace in the path of an asteroid.

Hyperdrive Travel Times

See: Hyperdrive Travel Times