Perception



Characteristic: Cunning

p. 114


The Perception skill represents the character's constant, passive state of awareness.

Perception encompasses all of a character's natural senses. Humans without cybernetic augmentation are limited to five. However, many alien races have additional means to perceive their surroundings.

  • • If a character is unprepared for a trap or an ambush, they may have an opportunity to make a Perception check to avoid being surprised. Alternatively, this might oppose an attacker's Stealth check.
  • • Opposed Skulduggery checks are often opposed by a target's Perception.
  • • Perception may be checked any time the character has an opportunity to notice a subtle clue — an overheard conversation, the stink of a Jawa, or a drug introduced to their beverage.
  • • Perception can be used in surveillance situations, where the user is trying to observe an unaware target from a distance.

Perception Difficulty

Perception may be opposed by Skills used for concealment or might have a difficulty set by the environment. The noise of a loud factory could conceal a conversation just as a spicy drink might prevent a character from noticing a poison.


Perception Bonus Symbols

  • Success: Extra on a Perception check may be spent to reveal additional details. Perhaps the character recognized the speaker's accent, the pigments involved in a counterfeit artwork, or the number of attackers lying in ambush.
  • Advantage: An may be spent to recall additional information associated with the object noticed. Perhaps a passing familiarity with a field of study represents the reason why the character initially realized that something was out of place.
  • Triumph: A may be spent to notice details that can be useful later, so characters can gain on future interactions with the noticed element.
  • Threat: resulting from a Perception check may be spent by the CM to conceal a vital detail about the situation or environment from the character.
  • Despair: A may be spent to cause the character to obtain false information about their surroundings or the target in question.