Medicine


Characteristic: Intellect

See:

p. 112


Minor injuries may not require medical intervention, but more serious ones may need the attentions of a trained professional. The Medicine skill is that training, and can be used to heal cuts and bruises as well as life-threatening injuries.

  • • Routine first aid, including medpacs, depend upon a character's abilities in Medicine. Medpacs are mercifully simple to use, but the difficulty may be complicated by the severity of the wound.
  • • The ability to treat a poison — or to inflict one — falls under the Medicine skill. This also governs the use of pharmaceutical and recreational drugs.
  • • Many planets harbor unique infectious diseases as well as parasites. A well-traveled medical technician may become familiar with both the symptoms and treatments for many such planetary syndromes.
  • • More serious treatments — including surgeries, cybernetic augmentations, and psychotherapy — are governed by Medicine, but generally require additional pharmaceuticals and medical instruments.