Streetwise



Characteristic: Cunning

p. 118


The Streetwise skill represents the instinctive understanding that comes from a lifetime of learning to read uncertain people and situations, especially among scoundrels, thieves, grifters, and other miscreants. If a character expects to thrive within the complex network of the criminal underworld, They must learn to speak its language and recognize the roles of those involved.

  • • If a character is looking for a merchant who specializes in unsavory goods or illicit services, such a merchant may be located through a Streetwise check.
  • • Streetwise represents a character's instinct for how to pick up on subtle cues from the language and attitudes of those who operate outside of legal structures. It may be used to understand subtle references within conversations.
  • • When dealing with criminals or underworld elements, knowing how to approach them and open a conversation without coming across as a threat uses Streetwise.

Streetwise Difficulty

Generally, Knowledge (Underworld) governs specific information and facts involving criminals and underworld elements. Streetwise governs how to use that information effectively, and how to operate in any criminal environment.


Streetwise Bonus Symbols

  • Success: Extra on a Streetwise check may be used to reduce the time or funds required to obtain the item, service, or information sought.
  • Advantage: may reveal additional rumors or alternative sources that can be used to find something.
  • Triumph: may be spent to earn the character a semi-permanent contact on the street, someone to whom the character may turn for information regularly with a reasonable assurance of trust.
  • Threat: The GM may spend generated during a Streetwise check to seed the gathered information with minor falsehoods, representing the ever-changing nature of information passed by word of mouth on the street.
  • Despair: may be spent to represent a character letting slip details about themself or the information they seek, information that may be picked up by an adversary.