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Vehicle Weapons
Vehicle Weapons
Vehicle Weapons by Category
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Vehicle Weapon Characteristics
All Vehicle Weapons use the Gunnery Skill, unless otherwise specified.
Base Damage (Dmg.)
This number is the Base Damage the weapon inflicts with a successful attack. For every generated during the attack, the attacker adds +1 Damage to the Base Damage.
Vehicle Weapon Damage and Hull Trauma operate on Planetary Scale, meaning that one point of Hull Trauma equals ten Wounds on an individual at Personal Scale.
Planetary Scale Weapons generally add +50 when rolling Critical Injuries on a Personal Scale.
Critical Rating (Crit)
Indicates the number of required to trigger Vehicle Critical Hits using this weapon. If a weapon's Critical Rating triggers, the character rolls percentile dice on the corresponding Critical Hit table to determine the effect on the target.
A Critical Hit can only be triggered on a successful hit that deals damage that exceeds a vehicle's Armor value.
A character can only generate one Critical roll per hit on a target. However, if the roll generates enough to trigger the Critical Rating of the weapon multiple times, the character can choose to add +10 to the Critical Injury roll for each subsequent trigger.
Range
This is the maximum Range of the weapon. Starships and vehicles use a larger scale to measure ranges than Personal Scale.
Silhouette Required (Sil. Req.)
This is the Silhouette range of vehicles that are able to mount a particular weapon.
Special Qualities
These are the Qualities or other special rules each weapon possesses.
Rules specific to a certain type of weapon are described in the weapon's description.
Limited Ammo and Starfighters
Sometimes starfighters or other small ships have weapons such as proton torpedoes or concussion missile launchers that have the Limited Ammo Quality. Although normally Limited Ammo weapons can be reloaded with a Maneuver once exhausted, starfighters generally carry only one payload of torpedoes or missiles, and must be reloaded back at a base or carrier starship. They cannot be reloaded in mid-flight, and especially not in mid-combat!
Fire Arc
The direction or directions a weapon can be fired, based on its mounting.
Every ship and vehicle has four Fire Arcs: forward, aft, port, and starboard. Each Fire Arc covers an area of the ship in a ninety degree arc extending from the center point of the ship. Depending on where on a ship's hull a weapon is located, and the manner in which it is mounted, a weapon can cover one or multiple Fire Arcs. Fixed weapons cover only one Fire Arc.
Some ships also have Dorsal (top) and Ventral (bottom) Fire Arcs. Weapons mounted on a ship's dorsal surface cannot hit ventral targets, and ventral-mounted weapons cannot engage threats approaching from the ship's dorsal side.