Cybernetic Crafting



Cybernetic Templates

NameMaterial Price/RarityCheckTime
Prosthetic Appendage1000 credits/3Hard () Mechanics check12 hours
Cybernetic Appendage5000 credits/5Daunting () Mechanics check48 hours
Cybernetic Implant1500 credits/6Daunting () Mechanics check48 hours

Cybernetic Template Profiles

NameEncumbranceEffectExamples
Prosthetic Appendage-Replace functionality or lost limb or organ.prosthetic limb or organ
Cybernetic Appendage-Replaces arm or leg. Increase Brawn or Agility by 1; a character can only benefit from 1 arm cybernetic and 1 leg cybernetic this way.enhanced arm, leg, or other limb
Cybernetic Implant-Choose one General skill. The cybernetic provides one rank in that skill.brain implant, enhanced senses

Spending , , , and on Cybernetic Crafting

SymbolsEffect
or Practice Makes Perfect: The character learns something valuable, and gains on the next check they make with the same skill before the end of the session.
or Integrated Tool: Choose a General skill; this cybernetic allows a character to make checks with the skill. At the GM's discretion, this tool counts as the right tool for the job.

Unobtrusive: Add to checks to determine that the character has the cybernetic installed.
or Tailored: If built for a specific being, this cybernetic does not require a check to be installed in that being.
or Inbuilt weapon: Choose a weapon or encumbrance 2 or lower that the character possesses to build into the cybernetic; add to checks to determine that the cybernetic contains a weapon (this can only be selected once).
Ion-Shielded: This cybernetic does not shut down as normal when affected by weapons with the Ion quality.
or Exhausting Effort: Upon completing Construction, the character suffers 3 strain.
or Difficult to Install: Increase the difficulty of any check to install this cybernetic by 1.

or Wear and Tear: The tools the character was using to craft the weapon are worn down or destroyed, and are damaged one step (undamaged to Minor, Minor to Moderate, Moderate to Major).

Unpresentable: Decrease the base price others are willing to pay for this item by 50% (this can only be selected once).
or Delicate Mechanisms: Increase the difficulty of checks to repair this cybernetic by 1.
Severe Feedback: When making a check using the cybernetic, the character implanted with it suffers 1 strain.