Gadget Crafting
Table of Contents
Gadget Templates
Gadget Template Profiles
on Gadget Crafting
Gadget Templates
Name | Material Price/Rarity | Check | Time |
---|---|---|---|
Simple Tool | 50 credits/1 | Easy () Mechanics check | 2 hours |
Specialist Tool | 400 credits/4 | Average () Mechanics check | 10 hours |
Precision Instrument | 150 credits/3 | Hard () Mechanics check | 16 hours |
Gadget Template Profiles
Name | Encumbrance | Effect | Examples |
---|---|---|---|
Simple Tool | 4 | Choose a General skill: the tool allows a character to make checks with the skill. At the GM's discretion, this tool counts as the right tool for the job. | climbing gear, datapad, hand scanner, emergency medpac, toolkit, slicer gear |
Specialist Tool | 8 | Add automatic to checks with that skill. | bacta tank, scanner dish, table saw, welding gear |
Precision Instrument | 5 | Choose a General skill. Remove from checks with that skill. | microscope, thermal cloak, scanner goggles |
Spending , , , and on Gadget Crafting
Symbols | Effect |
---|---|
or | Lightweight: Reduce the encumbrance of the gadget by 1 (to a minimum of 1). Practice Makes Perfect: The character learns something valuable, and gains on the next check they make with the same skill before the end or the session. |
or | Compact: If the gadget is of encumbrance 3 or smaller, add to checks other characters make to find it on the wearer's person (to a maximum of ). Lessons Learned: Reduce the difficulty of the character's next crafting check by 1. |
or | Efficient Construction: A sizeable portion of the material is unused or can be reclaimed from the process; the character retains supplies worth 50% of the Material Price needed to craft the item (this can only be selected once). Safety Features: Add automatic to checks with the General skill chosen for this tool (this can only be selected once). |
or | Inbuilt Weapon: Choose a weapon of encumbrance 2 or lower that the character possesses to build into the gadget; add to checks to determine that the gadget contains a weapon (this can only be selected once). |
Supreme Craftsmanship: Choose a General skill; upgrade checks with that skill, made with this tool, once. | |
or | Exhausting Effort: Upon completing Construction, the character suffers 3 strain. Heavy: Increase the encumbrance or the gadget by 1. |
or | Difficult to Repair: Increase the difficulty of checks to repair this gadget by 1. Delicate: The GM may spend or from any check to have it become damaged one step (undamaged to Minor, Minor to Moderate, Moderate to Major) (this can only be selected once). |
or | Unpresentable: Decrease the base price others are willing to pay for this item by 50% (this can only be selected once). |
or | Fragile: Whenever this item would be damaged one step, it is damaged two steps instead (this can only be selected once). |
Faulty: Whenever a character uses this tool for a check, upgrade the difficulty of the check once. |