Piloting



See also: Vehicle Maneuvers, Vehicle Actions, Collisions


Genesys Core ~p.221

Steering

When using vehicles, pilots should always track their current Speed. A vehicle may be operating at any Speed from zero to its maximum.

Additionally, while a vehicle’s current Speed is 3 or higher, certain other effects apply to it.

See also: Vehicle Actions - Dangerous Driving

Single Pilot

When a single character is piloting a vehicle, they must steer the craft. At the beginning or end of their turn each round, you must have the vehicle move a certain number of Range Bands based on its Speed.

Multiple Pilots

If a vehicle has more than one pilot, steering and movement only occurs on the turn of the first pilot to act each round.

No Pilots

If a vehicle has no pilot who can steer it, it still moves — but it does so at the end of the round, and you determine its location and any objects it might hit along the way.


Vehicle Speed Effects

SpeedForced MoveOther Effects
00 range bands-
11 range band-
22 range bands-
3-43 range bandsUpgrade the difficulty of all Piloting checks by 1. Add +20 to the result of any Critical Hit suffered as a result of a Collision.
5-64 range bandsUpgrade the difficulty of combat checks targeting the vehicle by 1. Upgrade the difficulty of all Piloting checks by 2. Add +40 to the result of any Critical Hit suffered as a result of a Collision.
7+5 range bandsUpgrade the difficulty of combat checks targeting the vehicle by 2. Upgrade the difficulty of all Piloting checks by 3. Add +60 to the result of any Critical Hit suffered as a result of a Collision.

If local space or terrain is hazardous enough, the Game Master can add Setback dice to a player's Piloting check.

Number of Planetary DescriptionSpace Description
-Flat, clear terrain. Roads, firm fields, grassy plains, or (if flying) clear skies and good weather.An easy, relatively unchallenging navigational situation. A broad, loosely packed asteroid field, for example, or a thin, calm nebula.
Somewhat tricker terrain. Scattered trees, dense undergrowth, rolling hills, sand dunes, or windy weather.A tricky but not seriously daunting set of obstacles. Flying over high mountains on a moon, or a thicker asteroid field or nebula.
Dangerous terrain. A thick forest, steep, rock-covered hills, or flying in atmosphere during a violent storm.A dangerous astronomical feature. Flying around or through a fracturing comet, or navigating through a particularly dense and turbulent asteroid field.
+Very risky terrain. Sheer cliff faces, deep swamps, lava with only a thin crust of hardened rock, or speeding through a canyon only just wide enough for the vehicle to fit through, are all examples of flying or driving across this type of terrain.An extremely dangerous situation such as navigating the Maw, flying close to a deadly pulsar, flying through asteroid tunnels, or other dangerous and foolhardy pursuits.

Accelerate and Decelerate

Vehicle Maneuvers can be used to Accelerate or Decelerate.