Vehicle Defense



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About Vehicle Defense

Vehicle Defense reflects a ship or vehicle's ability to completely deflect or reduce the damage of incoming attacks or collisions through use of deflector shields, point defense systems, raw speed, or other, more esoteric, technologies.

Each point adds to any incoming attack roll made against a ship or vehicle.

The amount of generated by the added to the attacker's dice pool has the potential to greatly reduce or even negate any damage from the attack or collision, and the generated also lessens the chance of critical hits.

Silhouette and Defense Zones

Anything with Silhouette 4 or lower has two Defense Zones: forward and aft.

Ships with Silhouette 5 or higher have four Defense Zones: forward, aft, port, and starboard.

Every ship comes with a pre-set defense rating for each of its Defense Zones dictated by its computer system and the factory settings of its shield generators. The maximum amount of defense a ship or vehicle can have in any of its Defense Zones is four points, regardless of its size.

Angling Defense Zones

See: Vehicle Maneuvers - Angle Deflector Shields

Most types of Vehicle Defense can be assigned or "angled" to different zones to shore up defense where it's needed the most. This is done by re-routing power from one zone to another, reducing the Defense at one part of the ship to bolster it somewhere else.