Brawl
See Skill: Brawl
Wearable
Name | Dmg. | Crit | Range | Encum. | Hard P. | Price | Rarity | Special |
---|---|---|---|---|---|---|---|---|
p. 161 | ||||||||
Brass Knuckles | +1 | 4 | Engaged | 1 | 0 | 25 | 0 | Disorient 3 |
Shock Gloves | +0 | 5 | Engaged | 0 | 1 | 300 | 2 | Stun 3 |
C-FH p. 42 | ||||||||
Backhand Shock Gloves | +1* | 3 | Engaged | 0 | 2 | 2000 | 4 | Concussive 1, Stun Damage, Slow-Firing 1 |
HG-DC p. 48 | ||||||||
Blast Knuckles | +4 | 4 | Engaged | 2 | 0 | (R) 500 | 6 | Inaccurate 1 |
S-1 Vamblade | +1 | 3 | Engaged | 2 | 1 | 500 | 4 | Defensive 1 |
Vibroknucklers | +1 | 2 | Engaged | 1 | 0 | 350 | 4 | Pierce 1, Vicious 1 |
S-FC p. 46 | ||||||||
Shock Boots | +0 | 5 | Engaged | 2 | 0 | 1250 | 5 | Disorient 5, Stun 3 |
Brass Knuckles
p. 166
Add one die to a character's Perception check when attempting to find Brass Knuckles on a person's body.
Shock Gloves
p. 166
(see table)
Backhand Shock Gloves
C-FH p. 42
Backhand Shock Gloves have the Slow-Firing 1 rule, meaning they can only be used once every other round. This means that while a character may still make Brawl attacks when this weapon is "recharging" they do so without any benefits from the weapon — they simply make an unarmed melee attack.
Blast Knuckles
HG-DC p. 48
When using Blast Knuckles, every successful hit inflicts 1 strain on the wielder (in addition to any strain suffered due to check results). Blast Knuckles cannot deal damage to a target's strain threshold.
S-1 Vamblade
HG-DC p. 48
The S-1 Vamblade includes a magnetic locking mechanism, allowing the user to retract or extend the blade with a simple flick of the wrist.
When used as a pair, wrist blades gain the Sunder and Accurate 1 weapon qualities. (This applies even if they are not used with two weapon combat rules to gain an additional hit.)
Vamblades cannot deal damage to a target's strain threshold.
Vibroknucklers
HG-DC p. 48
Add to attempts to locate Vibroknucklers concealed about an individual's body.
Vibroknucklers cannot deal damage to a target's strain threshold.
Shock Boots
S-FC p. 45
Add to a character’s Perception checks to notice that Shock Boots are a weapon rather than merely normal footwear.
Shock Boots are worn on the feet, and thus do not require a hand to wield.