Brawl



See Skill: Brawl


Wearable

NameDmg.CritRangeEncum.Hard P.PriceRaritySpecial
p. 161
Brass Knuckles+14Engaged10250Disorient 3
Shock Gloves+05Engaged013002Stun 3
C-FH p. 42
Backhand Shock Gloves+1*3Engaged0220004Concussive 1, Stun Damage, Slow-Firing 1
HG-DC p. 48
Blast Knuckles+44Engaged20(R) 5006Inaccurate 1
S-1 Vamblade+13Engaged215004Defensive 1
Vibroknucklers+12Engaged103504Pierce 1, Vicious 1
S-FC p. 46
Shock Boots+05Engaged2012505Disorient 5, Stun 3

Brass Knuckles

p. 166

Add one die to a character's Perception check when attempting to find Brass Knuckles on a person's body.


Shock Gloves

p. 166

(see table)


Backhand Shock Gloves

C-FH p. 42

Backhand Shock Gloves have the Slow-Firing 1 rule, meaning they can only be used once every other round. This means that while a character may still make Brawl attacks when this weapon is "recharging" they do so without any benefits from the weapon — they simply make an unarmed melee attack.


Blast Knuckles

HG-DC p. 48

When using Blast Knuckles, every successful hit inflicts 1 strain on the wielder (in addition to any strain suffered due to check results). Blast Knuckles cannot deal damage to a target's strain threshold.


S-1 Vamblade

HG-DC p. 48

The S-1 Vamblade includes a magnetic locking mechanism, allowing the user to retract or extend the blade with a simple flick of the wrist.

When used as a pair, wrist blades gain the Sunder and Accurate 1 weapon qualities. (This applies even if they are not used with two weapon combat rules to gain an additional hit.)

Vamblades cannot deal damage to a target's strain threshold.


Vibroknucklers

HG-DC p. 48

Add to attempts to locate Vibroknucklers concealed about an individual's body.

Vibroknucklers cannot deal damage to a target's strain threshold.


Shock Boots

S-FC p. 45

Add to a character’s Perception checks to notice that Shock Boots are a weapon rather than merely normal footwear.

Shock Boots are worn on the feet, and thus do not require a hand to wield.