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Containers
Packs
Item | Price | Encum. | Rarity |
---|---|---|---|
p. 183 | |||
Utility Belt | 25 | - | 0 |
Backpack | 50 | - | 0 |
E-EtE p. 48 | |||
Modular Backpack | 75 | - | 1 |
Modular Backpack Extra Pouch | 15 | - | 1 |
Surveyor's Bag | 50 | - | 1 |
Spacer's Duffel | 50 | - | 0 |
HG-DC p. 59 | |||
Concealment Holster | 40 | 0 | 3 |
Military Belt Pouch | 10 | - | 0 |
Military Pack | 60 | - | 0 |
**See also:** Tracker Utility Vest (wearable Encumbrance Threshold +2), Repulsor-Assisted Lifting (attachment, Encumbrance Threshold ++), Integrated Holsters (attachment, Encumbrance of stored weapons --), Stripped Down (attachment, Encumbrance of larger ranged weapons --), Balanced Hilt (mod, melee weapon Encumbrance -1), **anything that increases Brawn**.
Utility Belt
p. 183
Utility Belts increase the character's Encumbrance Threshold by 1.
Backpack
p. 180
Backpacks increase the character's Encumbrance Threshold by 4.
Modular Backpack
E-EtU p. 51
The Mk. IV Modular Backpack increases the user's Encumbrance Threshold by 3, plus 1 additional point of Encumbrance Threshold for each accessory Extra Pouch (to a maximum of 3).
Surveyor's Bag
E-EtU p. 53
Surprisingly roomy for their compact size, Surveyor's Bags increase the user's Encumbrance Threshold by 2.
Spacer's Duffel
E-EtU p. 53
Spacer's Duffels increase the user's Encumbrance Threshold by 6 but also have the Cumbersome 3 quality.
Military Belt Pouch
HG-DC p. 59
The Military Belt Pouch can hold two items that have Encumbrance 0. The user can draw these items as an Incidental.
Military Pack
HG-DC p. 59
The Military Pack increases the user's Encumbrance Threshold by 6, but has the Cumbersome 2 quality.
Gadgets
Item | Price | Encum. | Rarity |
---|---|---|---|
HG-DC p. 59 | |||
Concealment Holster | 40 | 0 | 3 |
E-EtE p. 48 | |||
Specimen Container (Tiny) | 10 | 0 | 1 |
Specimen Container (Small) | 25 | 1 | 2 |
Specimen Container (Medium) | 50 | 3 | 2 |
Specimen Container (Large) | 150 | 5 | 3 |
S-FC p. 49 | |||
Cargo Scanner | 300 | 1 | 4 |
Concealment Holster
HG-DC p. 59
Concealment Holsters add to Perception checks to discover the presence of the concealed weapon, but may only hold light blaster pistols or holdout blasters.
Specimen Containers
E-EtU p. 54
Specimen Containers are constructed from sturdy impact-resistant polymers and have secure environmentally sealed lids. They are generally transparent, the interiors of specimen containers are modular and can be configured to fit a number of small specimens or one large one. They are also usually equipped with life-support and stasis systems that allow specimens to be safely transported
Tiny Specimen Containers have an Encumbrance capacity of 1 and are typically roughly the size of a human's hand.
Small Specimen Containers have an Encumbrance capacity of 3 - 5 and range up to the size of an R2 series astromech droid.
Medium Specimen Containers have an Encumbrance capacity of 5-10 and typically require two or more sentients to lift and carry them.
Large Specimen Containers have an Encumbrance capacity of 10-15 and are designed to carry the largest and heaviest specimens. These last containers are so large that they have their own repulsorlift generators to assist in their handling. They have a maximum altitude of roughly one meter and move as quickly as they can be pushed.
Cargo Scanner
S-FC p. 50
These small, hand-held scanners can quickly catalog cargo and calculate its mass, volume, and dimensions. By programming in the shape and size of a ship’s cargo holds, a Cargo Scanner computes the most efficient method of loading and stowing freight.
A character using a Cargo Scanner may make an Average () Computers check to increase the available Encumbrance capacity of a planetary vehicle or starship with a silhouette of 5 or more by 10 percent (rounding up) thanks to more efficient organization.