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Survival
Foodstuffs
Item | Price | Encum. | Rarity |
---|---|---|---|
p. 183 | |||
Ration Pack | 5 | 0 | 0 |
E-EtE p. 48 | |||
Field Kitchen | 500 | 5 | 4 |
HG-DC p. 59 | |||
Field Rations | 10 | 0 | 2 |
Food Preparation System | 20 | 3 | 1 |
Canteen | 7 | 1 | 1 |
Ration Pack
p. 179
Can be reconstituted into a full meal through built-in heat infusers and limited hydration. Ration packs are one-use items.
Field Kitchen
E-EtU p. 50
The Field Kitchen includes all the tools needed to feed a small number of sentients for extended periods of time. Packed in a broad, flat, impact-resistant case, the Field Kitchen includes a small, high-output induction-cooking range and oven combination, a selection of stacking pots and pans, a set of good-quality knives, cooking utensils, a water-purification system, a food sterilizer, and a flash-freezing and vacuum-sealing system for storing food. Also included is a datapad containing a nutritional database outlining the daily nutritional needs for most of the galaxy's known sentient species, an exhaustive guide to identifying, foraging, and eating wild plants, basic cooking instructions, and a database of recipes optimized for cooking in the wilderness.
Setting up a Field Kitchen takes about thirty standard minutes. Thanks to the efficient design and the information included in the datapad, using a Field Kitchen grants to any Survival or Education skill checks made to store, identify, cook, or sterilize comestibles (and can, at the GM's discretion, allow the processing of foods that normally could not be made edible).
Field Rations
HG-DC p. 58
The only features that distinguish Field Rations from standard Ration Packs are their awful taste and hyperinfusion of nutrients that allows a soldier to survive on a single ration for up to one week.
Food Preparation System
HG-DC p. 58
This dubiously named field stove is more commonly known to military personnel as a "hot plate," and is little more than a collapsible tray with integrated thermal circuitry for preparing field rations and other food products. The thermal circuits are powered by solar energy, but the durable surface of the hot plate can be used to cook with fire paste or even over a wood fire.
Canteen
HG-DC p. 58
The military-issue Canteen holds 1.5 liters of liquid and features an integrated filtration system that can purify water.
Equipment
Item | Price | Encum. | Rarity |
---|---|---|---|
p. 183 | |||
Breath Mask/Respirator | 25 | 1 | 1 |
Space Suit | 100 | 4 | 1 |
Thermal Cloak | 200 | 2 | 1 |
Tent | 100 | 4 | 1 |
Crash Survival Kit | 300 | 5 | 2 |
E-EtE p. 48 | |||
Personal Distress Beacon | 50 | - | 1 |
Portable Survival Shelter | 200 | 2 | 4 |
Electric Perimeter Fence | 800 | 6 | 5 |
HG-DC p. 59 | |||
Fire Paste | 3 | 0 | 1 |
Field Goggles | 5 | 0 | 0 |
Camouflage Paint | 40 | 0 | 2 |
Camouflage Netting (Roll) | 100 | 4 | 2 |
Holographic Ghillie Suit | 800 | 1 | 8 |
Pup Tent | 30 | 3 | 2 |
Breath Mask/Respirator
p. 179
The most basic are simple nose plugs which filter out contaminants; there are also higher quality items such as wearable face masks with gas canisters, filtration masks for poisonous atmospheres, and even aquatic rebreathers for sustained activity underwater.
Breathing aids can be set to provide nearly any atmospheric mix.
Space Suit
p. 179
A Space Suit does not include long-term life support, but is useful for short spacewalks. It includes small thrusters to aid in movement, magboots for adhesion in weightlessness, a comlink, and microtool fittings. Like most suits, it also comes with repair packs to seal suit tears or gasket leaks.
Thermal Cloak
p. 179
Thermal blankets and Thermal Cloaks remove up to from any checks made to handle the effects of extreme heat or cold.
Tent
p. 180
Tents can be found in larger survival kits, and can provide protection from the elements for one or more people. Almost any large piece of fabric can be made into one if necessary, though most would prefer durasilk models with internal memory supports that assemble themselves.
Crash Survival Kit
p. 180
Contents include a Thermal Cloak, multipurpose knife, distress beacon, two emergency Comlinks, wire spool, ration bars, basic medpac (equivalent of the Emergency Medpac), two Respirators, water filter and jug, Glow Rod, 50 meters of high strength microfiber, ten Ration Packs, and a flare gun.
Personal Distress Beacon
E-EtU p. 50
Around the size of a glow rod and weighing next to nothing, the Personal Distress Beacon uses a high-powered, long-range transmitter to broadcast a short, constantly repeating emergency message across all common search-and-rescue comm frequencies. The Personal Distress Beacon can be programmed to repeat its message in up to twelve preprogrammed languages and has a power-pack life of seventy-two standard hours. It can be manually triggered or linked to a monitoring system, such as those found in survival suits or sealed armor, and set to activate automatically when the wearer's bio signs reach a preprogrammed threshold. The signal broadcast by the Personal Distress Beacon can be picked up from low orbit on most worlds and from many kilometers away depending on atmospheric conditions, terrain, and a number of other variables.
Anyone searching for an individual with an active Personal Distress Beacon gains to any Perception, Computers, or Surveillance checks made in the course of the search.
Portable Survival Shelter
E-EtU p. 49
A Portable Survival Shelter is a collapsible, one-person shelter packed with advanced life-sustaining equipment. The advanced textiles that compose the structure have a natural heat-exchanging property that keeps the interior of the shelter at a constant comfortable temperature no matter what the external temperature is. The shelter is weatherproof, and a special foil-fiber mesh is woven into the fabric that makes it flameproof and able to withstand lightning strikes. Portable Survival Shelter are also equipped with a water-reclamation system that is designed to double a user's carried water supplies. When stowed, these items are about the size of a large datapad and pack easily in a backpack, pannier, or shoulder bag. Unfolding the shelter makes it spring immediately to shape, and within the span of a minute it is ready for use.
Electric Perimeter Fence
E-EtU p. 49
Portable Electric Perimeter Fences use beams of coherent energy to make a protective barrier around encampments, outposts, or any other sensitive areas that require extra security. Composed of a powerful energy generator and a number of sturdy plasteel posts equipped with repeater/booster modules and long anchoring spikes, these fences are constructed by simply finding a safe place for the generator and placing the posts along the desired perimeter. Once the perimeter is set, the generator is hooked up to one of the posts to provide the energy. When the generator is activated, the power it produces is projected and amplified by each of the fence posts, creating a nearly impassable fence made of crackling, humming energy beams. Basic models must be completely deactivated to allow anything to pass through, but the more advanced models have controls that allow for the various sections between posts to be activated and deactivated at will.
Anyone coming into contact with an Electric Perimeter Fence suffers the effects of a Stun Grenade.
Fire Paste
HG-DC p. 58
This versatile chemical putty is used to ignite and sustain emergency fires. Fire Paste is packaged in small cubes with integrated igniters, almost like tiny plastic explosive charges. To ignite the Fire Paste, the user simply spreads the cube on a fuel source and pulls the tab on the igniter.
Fire Paste can be used to ignite nearly any flammable object. Without something to burn, it can burn for roughly an hour with the same intensity as a small campfire. It can burn in any atmosphere, but not underwater or in vacuum.
Field Goggles
HG-DC p. 58
This eyewear features interchangeable lenses and is designed to protect the soldier's eyes from sun, wind, dust, and other airborne debris. Field Goggles are constructed from durable and flexible synthetic frames with foam cushions for comfort and a secure seal, with adjustable straps for a secure and custom fit. They have no electrical systems and thus do not allow soldiers to see in darkness or offer other such benefits, but their very simplicity ensures reliability.
Camouflage Paint
HG-DC p. 58
This thick paint comes in small tubes holding five applications and is intended to camouflage exposed skin, but can be used on everything from weapons to personal gear. In the container, the paste appears an almost colorless gray, but photoreactive pigments allow it to match the color and visual texture of its surroundings once exposed to air.
Camouflage Paint adds automatic to all checks made to detect items concealed by it. Note that camo paint does not have any of the advanced circuitry that provides concealment from electronic scanning and surveillance. Camouflage paint only works for items or individuals with a silhouette of 1 or smaller.
Camouflage Netting (Roll)
HG-DC p. 57
Camouflage Netting contains photoreactive fibers that enable it to match the visual profile of its surroundings, as well as jamming circuitry that offers an effective countermeasure against standard sensor sweeps.
Camouflage Netting adds automatic to all checks made to detect items concealed by it. One roll of netting can conceal one object up to silhouette 2, two rolls can conceal one object up to silhouette 3, and three rolls can conceal one object up to silhouette 4. Anything silhouette 5 or larger is too large to conceal by camo netting alone.
Holographic Ghillie Suit
HG-DC p. 58
The Holographic Ghillie Suit features integrated projectors that make the wearer appear indistinguishable from surrounding foliage, analyzing the environment, selecting appropriate patterns, and even swaying in the wind.
The Holographic Ghillie Suit increases the difficulty of all checks to locate the wearer by 1, as long as the wearer remains immobile.
Pup Tent
HG-DC p. 58
The Pup Tent is constructed of a flexible alumasilk weave with an integrated heat-insulating layer that can allow those inside to ignore temperatures up to -20 degrees.
Hunting
Item | Price | Encum. | Rarity |
---|---|---|---|
E-EtE p. 48 | |||
Beast Call | 100 | 1 | 3 |
Chem Lure | 125 | 1 | 4 |
Electro-Snare | 50 | 1 | 5 |
Field Dressing Kit | 300 | 3 | 5 |
See also: Detection Gear
Beast Call
E-EtU p. 51
Little more than a small audio-playback machine encased in a sturdy, impact-resistant shell, a Beast Call is used to lure creatures out of hiding by speaking to them in their own language. They contain a sophisticated audio-signal modulator similar to those used by droid manufacturers to give their creations voice, as well as a nearly bottomless programmable database capable of holding the various screeches, howls, and calls of numerous known animal species throughout the galaxy. Along with the preprogrammed database, these devices can also record sounds, allowing a user to build their own sound library generated by previously unknown creatures.
To use, a hunter simply sets the type of beast they want to attract, places the Beast Call in a convenient area, and activates it. The call then plays back the appropriate sounds at varying pitches and volumes until a creature or creatures are attracted or the user turns the device off. The sounds produced by the Beast Call are so realistic that members of the species being imitated are hard pressed not to come as quickly as they can to investigate.
Using a Beast Call to lure an animal requires no skill check, but the beast being targeted must make an Average () Discipline check to resist the call. To record a particular beast's call to use later, the user must make an Average () Computers check modified by any other environmental conditions (heavy background noise, atmospheric interference, etc).
Chem Lure
E-EtU p. 52
Small and easy to conceal (around the size of a typical datapad), a Chem Lure contains an exhaustive database listing the genetic codes of most known species in the galaxy. A Chem Lure can create nearly any pheromone, musk, or other biological secretion. It can also be programmed with new DNA if it is provided with a physical sample such as blood, hair, skin, or bone.
To use, a hunter first chooses a creature from the database or creates a new entry with a sample. Then they conceal the chemical lure, retreat to an upwind location, and settle in to wait. The Chem Lure uses the DNA information stored in the database to synthesize the correct chemical, aerosolizes it, and then slowly releases it over the course of one standard hour. The synthetic pheromones are incredibly hard for a targeted beast to resist, and the Chem Lure typically has a better chance of luring in its prey than a beast call or other apparatus.
Creatures targeted by a Chem Lure must make a Hard () Discipline check to resist, otherwise they come as quickly as possible to investigate. These items are often used with electro-snares or other livetrapping equipment to capture exotic animals alive for use as pets, zoo animals, and research subjects. Using a Chem Lure does not require a skill check, although placing it in the best position might, at the Game Master's discretion, require a Survival check.
Electro-Snare
E-EtU p. 49
An Electro-Snare is little more than a power pack, an energy-discharge node, and a proximity sensor contained in a light metal frame.
To use an Electro-Snare, an individual must make a Survival check to set and conceal the snare with a difficulty set by the Game Master based on surrounding environmental factors.
Once successfully hidden, any animal or sentient approaching the snare must make an Opposed Perception check against the Survival skill of the character who originally set the snare. If the snare remains undetected, it fires a powerful stun blast at the target once it enters engaged range, automatically hitting and dealing 10 Stun Damage (the damage is applied to the target's Strain Threshold but does not ignore Soak), plus 2 additional damage per scored on the initial Survival check.
Field Dressing Kit
E-EtU p. 51
The Field Dressing Kit contains a selection of saws and knives of various shapes and sizes, gut hooks, spring-loaded shears, a portable vacuum packer, sturdy gloves, and a ten-meter coil of extremely strong and incredibly thin synthetic rope. The blades of the tools are all made of a resilient, precision-laser-ground, durasteel- reinforced crystal-ceramic that keeps its edge far longer than other types of knives. These tools come in a compact, locking, impact-resistant polymer case with custom-cut form-fitted recesses for each knife, hook, and saw. The case also contains a small, low-storage datapad with anatomical charts for most known sport and food animals, as well as charts showing different cuts of meat, butchery instructions, sanitation instructions, and other helpful tips for dressing a kill.
Using the Field Dressing Kit grants a hunter to any Survival skill checks made to harvest meat, organs, or bones from a prey animal.