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Security Gear
Item | Price | Encum. | Rarity |
---|---|---|---|
p. 182 | |||
Binders | 25 | 0 | 0 |
Restraining Bolt | 35 | 0 | 0 |
Disguise Kit | 100 | 2 | 4 |
Electronic Lock Breaker | (R) 1000 | 1 | 5 |
p. 186 | |||
Flesh Camouflage Set | (R) 2500 | 2 | 7 |
Personal Stealth Field | (R) 20000 | 1 | 9 |
BH-ND p. 54 | |||
Holographic Disguise Matrix | (R) 10000 | 1 | 9 |
C-FH p. 47 | |||
MCI-100 Magnacuffs | 100 | 1 | 4 |
Forensics Investigation Kit | 450 | 4 | 4 |
S-FC p. 49 | |||
Lockpicking Tools | (R) 50 | 1 | 8 |
Shift Coffer | 1500 | 5 | 7 |
Magna-Lock Safe | 1000 | 12 | 5 |
False Credentials | (R) 800 | 0 | 7 |
Fingerprint Masque | (R) 1000 | 0 | 7 |
Shadowcloak | (R) 2500 | 2 | 6 |
Binders
p. 178
Breaking free of Binders is often a matter of either sheer brawn or impressive agility and flexibility. The difficulty of each restraint is different depending on make and model, but the most common restraints require a Daunting ( ) Athletics or Coordination check to escape.
Restraining Bolt
p. 178
The simplest setting shuts droids down, but Restraining Bolts can also force droids to perform any actions they are commanded to do by the person holding the restraining bolt controller.
Most droids cannot resist Restraining Bolts when one is attached to them (a process that requires a few seconds and a spot-welder). However, any Player Character who happens to be a droid is obviously made of sterner stuff than NPC droids. Player Character droids may make a Daunting () Discipline check to overcome the effects of a Restraining Bolt and act normally when the bolt is applied. They may retry the test at the GM's discretion.
Disguise Kit
p. 178
Disguise kits contain makeup, false hairpieces, iris chromatics, and even falseprint skins and DNA cloaks in advanced kits. Other kits can contain practical camouflage gear for urban and held settings, for blending into surroundings rather than with other people.
Electronic Lock Breaker
p. 178
Electronic Lock Breakers are automatic anti-security slicing systems that can hack through most standard electronic locks. There are also much more advanced models that require no skill on the user's part and can defeat the most complicated locks.
Flesh Camouflage Set
p. 186
A Flesh Camouflage Set is essentially a comprehensive Disguise Kit, allowing the user to temporarily but dramatically change their appearance and even foil bio-scanners, obscuring their genetic sequence or mimicking one from another person kind enough to "donate" a sample. The disguise is good enough that any checks made to ascertain the user's true identity have their difficulty set at Formidable ().
Personal Stealth Field
p. 186
While they are undeniably effective for those who wish to pass unnoticed, the major flaw of most Personal Stealth Fields is that they are prone to collapsing.
When using this device, it is impossible to see the user visually. In addition, any checks to ascertain the user's location by other means (such as hearing, smell, or observing the surrounding environment) have their difficulty set at Formidable ().
Holographic Disguise Matrix
BH-ND p. 55
A Holographic Disguise Matrix overlays the wielder's appearance with one stored on the device. The device — typically small enough to wear on a belt — includes a camera that can be used to record another individual 's appearance to overlay on the wearer. A base model unit is capable of storing only a single disguise in memory at a time, though more sophisticated and expensive units do exist.
The projected hologram must be at least marginally larger than the wearer in order to provide adequate concealment. Thus, it cannot be used to disguise a particularly large individual as a smaller one. The holograms are built around visible light, so do not grant concealment against infrared sensors or detection devices built around other energies.
When using a Holographic Disguise Matrix, the character can effectively impersonate the visual appearance of whomever the device has previously recorded. This device adds to the user's Deception checks to impersonate the target and adds to onlookers' Perception checks to detect the imposter.
MCI-100 Magnacuffs
C-FH p. 46
MCI-100 Magnacuffs are a type of heavy-duty binders designed to restrain unusually powerful or dangerous individuals. Generally built of reinforced durasteel, Magnacuffs consist of two full wrist restraints connected by a semi-rigid rod. Instead of crude mechanical locking systems, Magnacuffs use tiny, powerful magnetic field generators to stay locked tight around an individual's wrists, and are locked by thumbprint readers or keypad locks. Magnacuffs can be adjusted to fit most known sentient species, and are popular among frontier law enforcement agencies, bounty hunters, and slavers.
A character may only escape Magnacuffs with a successful Formidable () Coordination check (the bindings on the cuffs are too strong to break with brute force).
Forensics Investigation Kit
C-FH p. 46
Essentially a specialized tool kit for crime scene investigations, Forensics Investigation Kits are produced by a number of security companies for use by law enforcement agencies. Whatever their origin, these kits typically contain a number of medical instruments, evidence collection containers, chemical swabs, magnifiers, scanners, multi-spectrum light emitters, marking tools, and different kinds of solvents, adhesives, and specialty chemicals.
When used during the investigation of a crime, a Forensics Investigation Kit adds automatic to all Perception checks made by the user to spot and gather evidence. It may also count as the right tools for the job when making checks to analyze the evidence gathered. At the GM's discretion, this item can also be used for related purposes such as archaeological digs.
Lockpicking Tools
S-FC p. 49
While most locks in the galaxy rely on an electrical component, there exist locations and cultures without a steady supply of electricity. Unexpected loss of power can also mean that formerly electronic locks must be manipulated manually. In these cases, more archaic options are available to thieves and smugglers looking to surreptitiously breach physical security, including laser lockpicks and vibropicks.
Shift Coffer
S-FC p. 49
Also called “Bith hiding cubes,” these transparisteel cubes are about three-quarters of a meter on each side, and function as small safes designed to be invisible to the naked eye. Originally designed by Bith engineers, the walls of the coffer contain special fiber optic relays that transfer the light around the cube across its surface. When placed flush into a niche in a wall, the Shift Coffer disappears, blending perfectly into the surrounding plane of the wall. When out in the open, the coffer refracts light around itself but creates an odd blurring effect akin to heat haze.
Shift Coffers can contain up to a total 5 encumbrance in items, though items more than about half a meter in length do not fit inside (at least, not without being bent or folded). When the coffer is in its wall niche, attempts to discover it require a successful Formidable () Perception check. The locks on Shift Coffers are usually good but not extremely complex or sophisticated, requiring a Hard () Skulduggery check to pick.
Magna-Lock Safe
S-FC p. 49
The best personal safes on the market are those crafted from multiple bonded layers of high-quality durasteel and equipped with magna-locks. The doors of these safes seal with special locking mechanisms that generate micromagnetic fields, creating covalent bonds nearly as strong as those of the surrounding durasteel.
Though the sizes of these safes vary, most store about 10 encumbrance. Cracking a Magna-Lock Safe requires specialized tools, and even with these, opening it requires a Formidable () Skulduggery check.
Shadowcloak
S-FC p. 49
When activated, a Shadowcloak generates a field of concealing darkness around its user, causing them to appear as nothing more than a black mass of shadows, even in bright light. In addition to hiding the user from sight, the Shadowcloak field also baffles most sensors and scanners, and distorts the user’s voice, ensuring their identity remains a secret. The Shadowcloak field is relatively static and inflexible once activated, and the user cannot walk or move around too much without revealing their identity. Additionally, the power requirements of the field only allow the device to operate for an hour before it must cool down and recharge for four hours. Normally, the user will sit down somewhere and activate the Shadowcloak just prior to a meeting.
Discerning any identifiable features of a character wearing a Shadowcloak requires a Daunting () Perception check.
Fingerprint Masque
S-FC p. 50
A thin, liquid-crystal biometric screen applied to the fingertip, a Fingerprint Masque creates a random fingerprint pattern or mimics known patterns. Advanced masques can also be embedded with false DNA in order to circumvent more sophisticated biometric scanners and readers.
Fingerprint Masques can fool basic fingerprint readers with nothing more than an Easy () Cool or Deception check, while more advanced scanners require an Average () or Hard () check, at the GM’s discretion. If the biometric scanner operator has reason to be suspicious of a character wearing a Fingerprint Masque, it may require an opposed social skill check versus the operator’s Computers skill. A character must make a Daunting () Perception check to actually notice the physical presence of a Fingerprint Masque on an individual’s fingers.
False Credentials
S-FC p. 50
Clever forgers and slicers create False Credentials, counterfeit licenses, and fake permits embedded on standard electronic identification cards that can fool even the most sophisticated holoscanners.
False Credentials can fool most cursory examinations, and characters using scanners require a successful Hard () Computers check to recognize the credentials as fakes (or a Daunting () Perception check without equipment).